Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

PhysicsServer3DRenderingServerHandler

Inherits: Object

A class used to provide PhysicsServer3DExtension._soft_body_update_rendering_server() with a rendering handler for soft bodies.

Methods

void

_set_aabb(aabb: AABB) virtual required

void

_set_normal(vertex_id: int, normal: Vector3) virtual required

void

_set_vertex(vertex_id: int, vertex: Vector3) virtual required

void

set_aabb(aabb: AABB)

void

set_normal(vertex_id: int, normal: Vector3)

void

set_vertex(vertex_id: int, vertex: Vector3)


Method Descriptions

void _set_aabb(aabb: AABB) virtual required 🔗

Called by the PhysicsServer3D to set the bounding box for the SoftBody3D.


void _set_normal(vertex_id: int, normal: Vector3) virtual required 🔗

Called by the PhysicsServer3D to set the normal for the SoftBody3D vertex at the index specified by vertex_id.

Note: The normal parameter used to be of type const void* prior to Godot 4.2.


void _set_vertex(vertex_id: int, vertex: Vector3) virtual required 🔗

Called by the PhysicsServer3D to set the position for the SoftBody3D vertex at the index specified by vertex_id.

Note: The vertex parameter used to be of type const void* prior to Godot 4.2.


void set_aabb(aabb: AABB) 🔗

Sets the bounding box for the SoftBody3D.


void set_normal(vertex_id: int, normal: Vector3) 🔗

Sets the normal for the SoftBody3D vertex at the index specified by vertex_id.


void set_vertex(vertex_id: int, vertex: Vector3) 🔗

Sets the position for the SoftBody3D vertex at the index specified by vertex_id.