Attention: Here be dragons (unstable version)

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Redot.

SpringBoneCollisionSphere3D

Inherits: SpringBoneCollision3D < Node3D < Node < Object

A sphere shape collision that interacts with SpringBoneSimulator3D.

Description

A sphere shape collision that interacts with SpringBoneSimulator3D.

Properties

bool

inside

false

float

radius

0.1


Property Descriptions

bool inside = false 🔗

  • void set_inside(value: bool)

  • bool is_inside()

If true, the collision acts to trap the joint within the collision.


float radius = 0.1 🔗

  • void set_radius(value: float)

  • float get_radius()

The sphere's radius.